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31 Maps To be Played Filter All Filter for EU Playtest Filter for US Playtest
Map Contest Entry Region Author Required Random Crits? Notes Added On Times Played
1.
If possible, I'd like for there to be instant respawns enabled. If that's not possible, no worries. I'd also like for there to be no class limits. Everything else can be left the same.
2.
no class limits. scramble after every round. dont play last. "Map sucks" helps nobody
3.
Took a lot into consideration when making the changes, and I hope the map is more enjoyable now. Mid should be very interesting ;)
4.
No more sewers
5.
cp_diagnosis_a1
Agent Braise
Notes unavailable
6.
ctf_warhouse_b3
Timohaer
skip if it feels to crowded
7.
Removed the flank around mid, removed health close to spawn, added no build to the roof above mid, and tweaked some doorways.
8.
koth_docklands_a8
Krystaline
extensive rework of flank building
9.
koth_stardust_a5_fix
Fantach ඞ
Notes unavailable
10.
zi_afterhours_b4
PugOnParty22
please tell if something is balanced badly, although, the whole map is unbalanced prob
11.
cp_cave_in_a4
Zelprock
Notes unavailable
12.
arena_coavel_event_rc2
Pulkzerstorer
Notes unavailable
13.
Notes unavailable
14.
Notes unavailable
15.
pls dont pick only spies and snipers :(
16.
cp_brickhouse_b1
PocketSpade
Notes unavailable
17.
ctf_canyon_side_a5
creeperthebest
is it time for the beta to happen. and Pankeke if you say theres a hallway thats to long imm making a troll map
18.
koth_flapjack_a19
HomeFries
Merasmus replaced all the Pancakes!!!!
19.
worked a ton on polishing the map technically, want to playtest to see if I missed anything or introduced new bugs
20.
Notes unavailable
21.
cp_minuteman_a3
licklock6
Please let me know if I submitted this correctly.
22.
20 player minimum
23.
koth_dainer_a13
Jertuuka💀
retest while i work on the artpass because i got so little feedback last time. please give any feedback you can, even if its seems reduntant!
24.
koth_pebblestone_b2
DrExplosive
feedback on layout and scale would be great thanks
25.
koth_storage_wars_a3
mineboyben :]
wider plank, and interior area out of spawn
26.
ctf_u_turn_a641
LeafytheProtogen
Notes unavailable
27.
retest low playercount, multistage pls add 10 more minutes to the map timer
28.
Casual focused map, please disable class limits. Mainly looking for detailing suggestions and feedback. Lighting will be dealt with next pass.
29.
ctf_switchyard_a5
deepfried_pyro
Notes unavailable
30.
cp_shooting_range_a4
TomTheFunnyGuy
I lowered the timer so it's easier for red to defend and gave them a proper spawnroom. Please try and give feedback on the layout. -Tom
31.
bp_mingus_a1b
Mike [McCulloms]
Bombpass, Untested gamemode needs testing.

Last 10 Played
Map Notes By User Played Added Demos & Feedback
koth_lumervill_a3 asd417
pl_cliffside_a7v2 Stack Man
arena_priority_a7 coming back to this old layout with updated lasers and a spytech theme, thoughts? Ponds34 🌸
cp_liberation_s1_a15 Welcome to a15, please take note of the new walkways by the road, hole at the flower shop and removal of the red spawn ramp, heres hoping we ca get improvements on B next DDA
plr_deadline_b7ab Ismac
cp_werner_b6a_winter Эмil
koth_storage_wars_a2 notice the changes to the side buildings with the new room and the plank above the point mineboyben :]
cp_shooting_range_a3 Please don't take this map to seriously. TomTheFunnyGuy
mr_bucket_a6 scramble after every round. no class limits. 20+ players. "Map sucks" helps nobody asylum
plr_spiral_a8 crit boost after each lap, bit buggy Mess About