
- Thread starter Berry
- Start date
I'm not 100% certain that makes geological sense. I mean, that's a cliff in your picture. Cliff + Harbour isn't a thing.
Maritime + cliff. A maritime town exists because you can launch boats from it; If you're high up enough that there's a cliff between you and the water then no boats. Right?
And how can we be sure it's not just that the tide's out and we're on the other side of the port?
- Restructured doorway into cap building to kill bad sightline
- Adjusted upper-most cliff to kill bad sightlines
- Add a slope up to the upper-most cliff from the very back
- Added stairs inside the cap building to get to the upper portion
- Removed medium health pack inside cap building
- Added medium health pack inside upper part of cliff building
- Removed ledge on the cap and replaced it with fences to block bad sightlines
- Increased respawn wave time from 6 to 7.5 to compensate for map size a little bit
- Added a wall to the cliff beside the new slope to block bad sightline
- Clipped barbed wire fences
- Added some barriers at the very back along the cliff to prevent from airblast-happy pyros some
- Added a medium health and ammo in the centre of the buffer
- Added a window to both sides of the cliffside building for snipers & engineers
- Extended the ledge on the cliffside building to make it useful for engineers
I enjoy this map when we play it. The only issue I see right now is that I never want to go down to the building near the cliff, even with the large healthkit there.
- Added a small sniper shack at the back sides of the cliffside for snipers
- Reduced full health in cliff building to a medium
- Reduced medium health on log at cliff to a small
- Reduced medium ammo packs in the cliffside building to small ammopacks
- Made slide doors at spawns windowed doors
I'm not 100% certain that makes geological sense. I mean, that's a cliff in your picture. Cliff + Harbour isn't a thing.
He could always add a dock at the bottom of the cliff under a func_hurt trigger.
- Fixed a rock asymmetry
- Added a new route around the from the side of spawn to the back shed added in A3 beside the cliff
- Flipped the health packs at the cliff to a small on the log and a medium on the platform
- Added a wooden plank leading up to the log at the cliff from the sewer path
- Removed some custom content temporarily to lower filesize
Maritime + cliff. A maritime town exists because you can launch boats from it; If you're high up enough that there's a cliff between you and the water then no boats. Right?